Intro
Designing virtual worlds, whether for video games, virtual reality, or other digital platforms, requires a unique combination of creative vision, technical skill, and user experience expertise.
To help aspiring world designers hone their craft and elevate their work to the next level, we’ve compiled a list of three must-read books. These books explore the art and science of designing virtual worlds, from the principles of architecture and urban planning to the psychology of creativity and innovation.
Whether you’re an experienced game designer or just starting out in the field, these books offer valuable insights and practical guidance for better designing your worlds. So, without further ado, let’s dive into these great books to better design your worlds.
Designing virtual worlds
by Mikhail Kadikov
“Designing Virtual Worlds” by Mikhail Kadikov is a highly recommended resource for anyone interested in level design for computer games. With an in-depth exploration of designing virtual environments, this book is a comprehensive guide for creating game levels that are both intuitive and engaging.
This book is more than just an instruction manual. It provides a deep dive into the initial concept phase, covering everything from the planning and building of game levels to manipulating player behavior and emotions, and even storytelling through the environment. The author shares valuable insights and practical tips that can be applied to your own work, whether you’re a seasoned professional or just starting out in game design.
In addition, the book features examples of successful virtual worlds and their level designs, providing inspiration and a benchmark for your own work. The author’s passion for game design is evident throughout the book, making it a pleasure to read and a valuable addition to your library.
Even if it’s available only in Russian, you can easily translate it to your language due to the simple language writing.
By reading, remembering, and applying the lessons learned in practice, you can take your level design skills to the next level and create truly immersive virtual worlds that players will love to explore.
A Pattern Language: Towns, Buildings, Construction
by Christopher Alexander, Sara Ishikawa, Murray Silverstein, Max Jacobson, Ingrid Fiksdahl-King, Shlomo Angel
In this book, first published in 1977, the authors present a radically new approach to architecture and construction. They believe that people should design their own homes, streets, and neighborhoods, based on a simple observation: the most wonderful places on the planet were not created by architects but by ordinary people.
The book describes a language for designing the environment, using patterns that answer architectural questions such as the height of windows, the number of floors a building should have, and the area allocated for trees and lawns in a micro-district.
Containing over 250 patterns, each with a description of a specific problem, discussion supported by an illustration, and a solution, this book can help you design a house for yourself and your family, develop a project for an office, workshop, or public building, and work with neighbors to improve your neighborhood or even the entire city.
“The Language of Patterns” is one of the most significant books of the 20th century, having influenced the development of design, architecture, and computer science, including object-oriented programming.
You can use this book to design a house for yourself and your family, work with your neighbors to improve your town and neighborhood, design an office, workshop, or public building, and even guide you in the actual process of construction. The same approach can be applied to make your virtual architecture from prop to full-scale city more reliable and reasonable in the real world.
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
by Ed Catmull, Amy Wallace
This inspiring book is perfect for anyone who wants to cultivate originality and take a peek into the inner workings of Pixar Animation. You’ll get an exclusive look into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. But more than that, it’s a book about creativity and how it can make us better.
For almost two decades, Pixar has been a leader in the world of animation, producing beloved films like the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out. These movies have set box-office records and won thirty Academy Awards. The stories are joyful, the plots inventive, and the emotions authentic. In many ways, Pixar movies are a perfect example of what creativity truly is.
In this book, Ed Catmull, Pixar’s co-founder, and president, reveals the ideals and techniques that have made Pixar so widely admired and profitable. Catmull had a dream to make the first computer-animated movie, and with help from his colleagues, he made it happen. The essential ingredient in Toy Story’s success was the unique environment that Catmull and his team built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention.
These include:
- A great team can make even a mediocre idea into something amazing.
- Leaders must strive to uncover what is unseen and understand its nature to be well-prepared.
- It’s not a manager’s job to prevent risks but to create a safe space for others to take them.
- Fixing errors is often less costly than preventing them.
- Communication at a company should not mirror its organizational structure. Everybody should be able to talk to anybody.
This book can help you with creating virtual worlds by providing insights into the creative process and leadership philosophies that have made Pixar successful. The author shares how a unique environment was created at Pixar that protected the creative process and defied convention. This can be applied to any type of creation, where maintaining a creative and innovative environment is crucial. The book also emphasizes the importance of teamwork and taking risks, which are essential for creating engaging and immersive virtual environments.
Conclusion
In the end, designing virtual worlds is a challenging and rewarding endeavor that requires a unique combination of skills and expertise. You have to always explore real world things – from basic props to cityscape patterns.
By exploring the principles and insights offered by the books we’ve highlighted – you as a designer can gain a deeper understanding of the art and science of world design.
Whether you’re creating a new video game, virtual reality experience, or other digital platform, these books provide valuable knowledge and practical strategies for elevating your work to the next level.
So, take the time to read, learn, and apply the insights and techniques presented in these volumes, and start creating better worlds today. We hope you’ll get useful tips from it. And don’t forget to share your fancy creations with us!